Books

Linux The Complete Reference, Sixth Edition

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Linux The Complete Reference, Sixth Edition

Detail:
Linux: The Complete Reference, Sixth Edition
November, 2007 | English | PDF | 830 pages | 8.91 MB
Get in-depth coverage of all Linux features, tools, and utilities from this thoroughly updated and comprehensive resource, designed for all Linux distributions. Written by Linux expert Richard Petersen, this book explains how to get up-and-running on Linux, use the desktops and shells, manage applications, deploy servers, implement security measures, and handle system and network administration tasks.

With full coverage of the latest platform, Linux: The Complete Reference, Sixth Edition includes details on the very different and popular Debian (Ubuntu) and Red Hat/Fedora software installation and service management tools used by most distributions. This is a must-have guide for all Linux users.

Install, configure, and administer any Linux distribution
Work with files and folders from the BASH, TCSH, and Z shells
Use the GNOME and KDE desktops, X Windows, and display managers
Set up office, database, Internet, and multimedia applications
Secure data using SELinux, netfilter, SSH, and Kerberos
Encrypt network transmissions with GPG, LUKS, and IPsec
Deploy FTP, Web, mail, proxy, print, news, and database servers
Administer system resources using HAL, udev, and virtualization (KVM and Xen)
Configure and maintain IPv6, DHCPv6, NIS, networking, and remote access
Access remote files and devices using NFSv4, GFS, PVFS, NIS, and SAMBA



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The A3 Workbook Unlock Your Problem-Solving Mind



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The A3 Workbook: Unlock Your Problem-Solving Mind
Productivity Press | 2010 | ISBN: 143983489X | English | 183 pages | PDF | 6.20 MB





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Java 2 Game Programming


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Java 2 Game Programming
Publisher: Course Technology PTR | ISBN: 1931841071 | edition 2001 | PDF | 779 pages | 16.5 mb
With the power of today's personal computer, game developers no longer need to rely on low-level "tricks" to write computer games. Increasingly, object-oriented programming languages, such as Java, are being used to create cutting-edge games. "Java 2 Game Programming" gives you an inside look at how Java can be used to create powerful gaming applications more quickly and easily than ever before. With topics ranging from Java basics for newbie Java programmers to advanced coverage of animation and scene management, this book has it all. Put your new skills to use as you create a fully functional 2D game development engine and sample game. Get ready to take your programming skills to the next level as you master the concepts you need to create the hot new game of tomorrow!









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